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Audio pauses if app is "relaunched"

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rupa
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Last seen: 8 years 7 months ago
Joined: 02/18/2012 - 23:52
Audio pauses if app is "relaunched"

This behavior seems new. I'm running 1.2.3372. If I'm listening to the audio and have done enough that the doggcatcher UI activity seems to be terminated (so we just have the background audio thread running) and then I go back to doggcatcher (either by launching from home screen or switching back to it from multitasking menu) the audio pauses.

I cannot duplicate this if I just "home" out of doggcatcher and then select doggcatcher from the home screen.

eric
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Last seen: 2 years 4 months ago
Joined: 11/06/2008 - 22:02
Can you please send a log

Can you please send a log right after this happens with a brief description and I'll check it out.

Thanks.

rupa
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Last seen: 8 years 7 months ago
Joined: 02/18/2012 - 23:52
Done

Done

eric
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Last seen: 2 years 4 months ago
Joined: 11/06/2008 - 22:02
I got your log and sent you a

I got your log and sent you a build with a fix for testing.

Thanks for finding the bug.

jayf
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Last seen: 10 years 3 months ago
Joined: 01/05/2012 - 12:48
me too

Just wanted to say that I've experienced this behavior as well. You can tell if you haven't launched the app for long enough when you see the splash screen when you do. Then the audio stops every time. Only been happening the last few weeks. Not sure which build it started on. Thanks for looking at it. I love this app.... use it constantly all day every day.

eric
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Last seen: 2 years 4 months ago
Joined: 11/06/2008 - 22:02
I can't reproduce this on any

I can't reproduce this on any of my devices, but I think I've got a fix for it. Do you want to join the beta group? This fix will be in the next beta and you can test it out.

Thanks for posting.